I recently took a look at some testdrive rules for a new RPG, and my immediate thought was "that's a lot to read". My second thought was "I bet other people feel exactly the same way about Swift d12". So I started wondering how viable it would be to create a massively streamlined version of the Swift d12 system that still retained the general flavor of the system.
Download here: Swift d12 Lite
Because Swift d12 Lite is designed to be an introduction to the full system, I didn't want to remove anything essential - I wanted a system that still retained the general feel of the full game. However I think a set of rules that fit onto half a dozen pages is far less intimidating for a new player. Such a small system would be ideal for micro-settings like Just Insert Imagination's Fuhgeddaboudit or Aliens vs Rednecks, where it could be included as part of the download, giving the customer a full standalone game.
The document is still pretty rough at the moment, but the idea is to fit character creation onto one page, and the rest of the system onto four or five pages, perhaps with some GM guidelines at the end. Once I'm happy with the content, I'll give it the proper layout treatment. I think this could be much more appealing to potential playtesters, and some people may even prefer the lighter rules over a more detailed book.
To give credit where it's due, I also drew inspiration from Frank Turfler's Savage Dungeons rules, which are a streamlined version of Savage Worlds (although in his case you still need the full rulebook to play).